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| Main Card List The Eye of Judgment game comes with a starter deck of 30 cards. Pre-constructed decks and booster packs of eight cards can be purchased separately if you want to strategically build the perfect deck. There are over 110 different cards currently available. Here is an alphabetical list of the cards with their name, rarity, race and description. Aegis Citadel - rare/base, allied creatures on the same elemental field as the Aegis Citadel gain invisibility. Aluhja Priestess - common/human, gains one dodge attempt while in a water field. Arc Satellite Cannon - rare/blitz, unleashes long-range magic attack. Arelai the Protector - ultra-rare/hero, gains and bestows numerous benefits to himself and allies. Beguiling Fog common/conjuration, rotate any enemy in any direction. Behemoth Groundbreaker uncommon/weapon, all adjacent fields to where it is summoned get fieldquaked. Bewitching Elf Archeress common/elf, creatures that survive her attack will be rotated on the board and cant counterattack. Biolith Battle Chariot common/weapon, good attack range. Biolith Bomber common/blitz, gains attack power when attacking creatures with low summoning costs. Biolith Ninja rare/mech, always attacks from the rear. Biolith Stinger rare/bug, switches location with any creature it attacks but does not destroy. Blackhood Dwarf Vulitra phantom/betrayer, gains attack bonus when earth creatures inhabit the board. Blinding Skies ultra-rare/dominion, spell must target a biolith field and strikes all enemies on or adjacent to that field. Blue Cubic rare/egg, freely summon a water creature by sacrificing it. Call of Timeless Juno rare/sorcery, switch the places of two fields as well as any creatures on them. Clare Wil's Banner common/conjuration, raise the attack power of a creature for one turn. Cloud Runner uncommon/weapon, gain cards equal to the number of water fields on the board when Cloud Runner is summoned. Crucible King Dios IV ultra-rare/noble, attacks target twice. Dancing Temptress rare/undead, steals mana from opponent when killed. Dark Yokozuna Sekimaru uncommon/titan, can push back creatures he attacks to avoid counterattacks. Didi the Enlightened ultra-rare/hero, launches two attacks on the same target at once. Don of Venoa rare/titan, gains dodge attempt for each adjacent enemy and aids adjacent allies with dodge attempts of their own. Dragon of Voice Sea rare/dragon, grows in strength with each additional water creature in play. Dragoon Dragon Cavalry uncommon/mech, attacks enemy twice. Dungeon Of Ten Tyrants uncommon/base, restores mana each turn when not on an earth field. Edin the Persecuted ultra-rare/hero, gains attack power when attacking enemies on wood fields. Elven Berserker Maiden uncommon/elf, gains additional attack and a dodge attempt when near-death. Elven Death Dancer rare/elf, enemies on adjacent fields have highly increased activation costs. Elven Rider uncommon/elf, when destroyed the opponent must discard an amount of cards equal to the number of wood fields in play. Exalted Elven Deity ultra-rare/god, his magic attack strikes all enemies not on wood fields. Firefly Ninja uncommon/human, gains invisibility when allied Spider Ninja is on the board. Fissure of Goghlie common/conjuration, fieldquake any field space. Fist of Verzar uncommon/dominion, spell must target an earth field and affects any enemies on and adjacent to that field. Flame Ascetic common/human, gets random attack bonus. Flame Magus common/human, unleashes magic attack. Freedonian Wanderer common/elemental, mana gain possible when summoning new cards. Giant Axe Dwarf common/dwarf, gains additional attack for each allied Stone Wing Dwarf on the board. Goddess Tritona ultra-rare/god, her magic attack strikes all enemies not on water fields. Goghlie Altar uncommon/ritual, both players gain an amount of mana equal to the number of opponent creatures on the board. Great Minos of Sciondar rare/titan, must be kept on a fire field. Great Tolicore Quake rare/conjuration, fieldquake all the fields of a chosen element type. Green Cubic rare/egg, sacrificing it allows the free summoning of any wood creature. Green Erlking Zomba ultra-rare/noble, while on a wood field any allied creature destroyed will result in the opponent being forced to discard a card. Green Lycanthrope common/anthromorph, randomly gains additional attack and health. Guardian Watchtower ultra-rare/ancient, its magic attack affects all enemies on the same element that the targeted creature is on. Healing Shower common/conjuration, all allied creatures of one chosen element have their health recovered by 3. Hellfire Spitter common/bug, speedy ally. Ice Flood of Okunada uncommon/dominion, spell must target a water field and affects all enemies on and adjacent to that field. Imperial Biolith Guard common/mech, additional mana gain each time a creature is summoned to a biolith field. Imposter Queen Anfisa ultra-rare/noble, gains control over all adjacent enemies when on a water field. Infernal Sciondar Dragon rare/dragon, increases in strength as more creatures take to the field. Inquisitor Koog phantom/betrayer, grows stronger when attacking wood creatures. Juno Forest Dragon rare/dragon, gains attack for each wood creature on the board. Juno Prisoner Trap uncommon/plant, when enemies are summoned to adjacent fields all allies gain additional health. Juno Tree Haunt rare/titan, has perfect dodge ability. Leapfrog Bandit common/anthromorph, when destroyed on a non-wood field, opponent must discard a card. Lesser Granvenoa uncommon/base, cannot survive on water fields. Mercenary Savior Latoo ultra-rare/hero, grows stronger whit each occupied water field. Monk Elder of Okunada common/merfolk, adjacent allied creatures can one dodge attempt. Morning Star Warrior common/mech, gains attack power when attacking a creature with high health. Moving Isle of Kadena rare/beast, steals mana from opponent when summoned to a non-water field. Novogus Catapult uncommon/weapon, mana recovery possible when this creature is destroyed. Novogus Golem rare/beast, protection is increased for each empty field on the board. Novogus Gravekeeper ultra-rare/god, his magic attack hits all enemies not on earth fields. Ouroboros Dragon ultra-rare/dragon, massive attack power and grows even stronger for each biolith creature on the board. Parmetric Holy Feast uncommon/ritual, discard a creature and gain 2 mana. Partmole Fire Oracle uncommon/demon, attacks with magic. Partmole Flame Guard uncommon/demon, gains attack bonus when enemies reside on water fields. Partmole Flame Lizard common/lizard, high quickness. Phaseus, Biolith God ultra-rare/god, his magic attack strikes all enemies. Pursuer of Saint Dhees rare/demon, grows in strength as more creatures inhabit the playing field. Queen's Servant rare/elemental, steals mana from opponent when destroyed. Red Cubic rare/egg, can be sacrificed to freely summon another fire creature in its place. Samurai Nagirashu uncommon/human, when destroyed on a wood field the opponent loses a card. Scion's Riotous Impunity rare/sorcery, forces all creatures to engage in battle one at a time starting clockwise from the center. Scion, Biolith Lord ultra-rare/noble, his magic attack affects all enemies on the same element field as the target. Scionar Inferno uncommon/dominion, spell must target a fire field and affects all adjacent enemies to that field. Sciondar Fire God ultra-rare/god, his magic attack hits all non-fire field enemies on the board. Se Hollyn Fortress uncommon/base, adjacent allied creatures gain additional protection. Seer Vizak's Calamity rare/dominion, fieldquakes all fields. Skeleton Soldier common/undead, replenishes mana when destroyed. Slam, Traitor of the Seas phantom/betrayer, strong against water enemies. Sleeptrap common/plant, adjacent enemies gain additional activation costs. Spider Ninja uncommon/human, gains invisibility when allied Wolf Ninja is on the board. Stone Wing Dwarf common/dwarf, gains additional protection n with each allied Giant Axe Dwarf on the board. Summoner Mesmer's Errand common/conjuration, freely draw 2 cards to your hand. Summoner Mesmer's Lapse uncommon/ritual, discard a creature and lower your opponents mana by that creatures summoning cost. Swallow Ninja uncommon/human, gain invisibility when an allied Firefly Ninja is on the board. Taurus Monolith uncommon/titan, any creature it attacks and does not slay gets pushed back and is unable to counterattack. Tentacles of Possession uncommon/beast, gain possession of the enemy directly in front of it. Tino, Son of Scion ultra-rare/hero, his magic attack strikes all enemies on the same element as the initially targeted enemy. Tinoan Telekinesis uncommon/conjuration, move a target creature to a new empty field with its orientation maintained. Tinoan Teleportation uncommon/conjuration, switch the locations of any two allied creatures without altering their orientation. Triceptaur Behemoth rare/beast, attack strength weakens when attacking multiple opponents. Tritonan Harpoonsman common/merfolk, gains one dodge attempt while on a water field. Tritonan Ice Guard common/elemental, summon this creature to a non-ice field to draw an additional card. Twin Goblins common/goblin, have strength in numbers. Undead Dragon rare/dragon, gains attack bonus for each earth creature on the board. Undead King Novogus ultra-rare/noble, enemies not on earth fields get fieldquaked and cannot counterattack. Venoan Assassin common/human, always strikes from the rear. Verzar Canine common/beast, adjacent allied creatures gain additional protection. Verzar Elephant Brigade uncommon/elemental, allied creatures grown in power while this creature is on an earth field. Verzar Foot Soldier common/human, gains attack power when other Foot Soldiers are on the board. Warden Hilda phantom/betrayer, gains power over all creatures on fire fields when not on one herself. White Cubic ultra-rare/egg, sacrifice the White Cubic to freely summon any creature of any element. Wolf Ninja uncommon/human, gains invisibility when an allied Swallow Ninja is on the board. Wormak, Biolith Heir phantom/betrayer, confers mana to the owner with each enemy creature summoned. Wrathful Winds of Juno uncommon/dominion, spell must target a wood field and affects any creatures on or adjacent to that field. Yellow Cubic rare/egg, sacrificing it allows free summoning of any earth creature. Yuga's Mesmerizing Fog common/conjuration, all adjacent enemies to a target ally creature will be rotated so their backs face the creature. ![]() Find these cards online Eye of Judgment game playing cards is our start page for info about these collectible cards from Hasbro. Eye of Judgment categories organizes these playing cards into groups with common characteristics. Site use terms and privacy explains our site's visitor terms and privacy policy. Contact our site has details on how to contact us. copyright © 2008 Eye of Judgment Cards .com All rights reserved. |
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